Case study · Enel X / International contest
Turn a branded web game into a measurable engagement mechanic.
A motorsport-themed web game built for an international Enel X contest offering tickets to the Formula E races in Rome and New York.
- Brand
- Enel X
- Format
- Internal employee contest, with Formula E tickets in New York and Rome as prizes
- Where it ran
- United States and Spain
- Commissioned by
- FMA hub (agency), with GiacApp as technical producer
- GiacApp role
- Game design and development, leaderboard, registration and prize mechanics
- Technology layer
- Web game · leaderboard · registration and prize mechanics · playable demo online
Challenge
A campaign mechanic that still has to be fun.
Enel X wanted branding, a stronger link to motorsport, and a way to engage and reward both employees and customers — through something simple enough to play in a browser on the first attempt.
Solution
Reach the finish line, fast.
A side-scrolling web game with deliberately simple mechanics: reach the finish in the shortest time, avoiding obstacles and using recharge power-ups. Every run produces a score that enters a final leaderboard.
The system is fully customisable in graphics and content, and supports user registration for qualified lead capture and instant-win prize mechanics.
It ran in the United States and in Spain, used for an internal employee contest with Formula E tickets in New York and Rome as the prizes. An unbranded version is playable at games.giacapp.com.
Why it matters
The fast entry point.
Not every brief needs a ground-up custom system. This is the format agencies can deploy quickly for a campaign, then extend where the project actually demands it.
Not every brief needs a ground-up custom system.
See it running
A full run, from the title screen to the leaderboard.
Nothing loads from YouTube until you press play.
Branded gaming
Inside the game
Planning something similar?
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